Originals

Type

  • System
  • Product

Role

  • Art direction
  • Visual identity
  • Motion design

Timeframe

  • 8 Weeks
  • Apr – May 2018

Company

  • Frog Design

Originals

Strategy and conceptual design as the foundation of a new digital platform to re-engage loyal customers with the adidas Originals brand. Ranging from an access-model architecture to continuous interactive engagement models.

Originals

00 · Summary

Challenge

Create a digital platform to engage with the Streetwear Hound consumer on a more regular basis.

Outcome

A mobile app concept that gives Streetwear Hounds, adidas' key consumer group, a platform to build their creative confidence and engage with the brand directly through collab opportunities, product drops and exclusive content and events.

Impact

Internal strategic alignment

The system architecture, access model and journey framework set up the groundwork for the confirmed app.

Credits

Philipp Unterreiner, Kim Gladow

Strategy, UI/UX design

Antoine Vierling

Project management

01 · Approach

User centered design

To understand why Streetwear Hounds weren't regularly engaging with Adidas, we conducted a field research study with 12 participants.

02 · Process

Workshop and stimuli creation

To define the research study, we collaborated with Adidas in a one-day ideation workshop in Munich, generating dozens of initial concept ideas. From these, we selected 23 stimulus sketches to present to participants during a study in New York and began drafting the interview guide.

Photo grid from the Munich ideation workshop: marker sketches of app concepts pinned to the wall, a sticky-note affinity map, and the team reviewing them
Stimulus sketch of a queue outside a store, where a wall of screens greets each shopper by name as their phone checks them in
Stimulus sketch of Spot'em: photographing a stranger's sneakers in the street and having the app identify them as a Yeezy Boost
Stimulus sketch of a co-creation timeline running from sign-up through background research, design reviews and co-design to the product drop
Stimulus sketch of a Ghost Drop: a push notification tells a selected member where to collect an unannounced pair of shoes
The 23 stimulus sketches taken into the New York research study, laid out as a grid of app concepts

03 · Development

Design driven by user insights

Drawing from these gathered insights, we developed an access model based on six key variables: luck, skill, knowledge, discovery, value, and merit.

Introducing journeys

A journey is an experience that unfolds over a given timeframe. It consists of many different moments: collaboration announcements, editorial pieces, drop challenges, events, etc.

The Originals App lets Streetwear Hounds choose which journeys they want to follow, thereby curating their own adidas Originals experience.

Diagram of the journeys model: a grid of journeys, the app feed that surfaces them, and the timeline of moments a followed journey unfolds across
Access model architecture on a dark board, mapping access levels and types, the access formula, and app-, journey- and moment-level access

Merit-based access

Access to drops requires constant engagement. Merit accumulates across multiple brand touchpoints.

Five app screens showing merit-based access: points earned, an Access Level 2 challenge, a Dragon Ball Z episode quiz, an 87 per cent score, and the resulting drop pass
Five app screens from the adidas x Pharrell Hu Holi journey: the collaboration feed, the announcement, the powder-dye artwork, the drop countdown and a personalised ticket

04 · Outcome

Access model, system and journey architecture

Over this 8-week engagement, we delivered a journey framework, an access model architecture, and a foundational design system to power the future application.

The Originals app on an iPhone against a dark background, showing the adidas x Y-3 Undercover Stories journey in the feed
A wall of final app screens spanning the Y-3, Danielle Cathari, Parley, Pharrell Hu Holi and Dragon Ball Z journeys
The Hu Holi Powder Dye drop screen on an iPhone, set against an explosion of coloured Holi powder
The adidas x Pharrell lockup beside the Hu Holi Powder Dye drop screen, with teal and violet powder bursting behind it
The Vegeta Oregon Ultra Tech drop screen on an iPhone, with Vegeta in yellow and blue standing over the shoe
Eight screens from the Dragon Ball Z journey: shoe breakdown, drop countdown, two access-level challenges, an episode quiz, a fighting mini-game, the score and the drop pass
The full moment architecture of storytelling, co-creation, participation, access and product moments, with the Pharrell Hu Holi journey mapped across it as an example
Contact sheet of the concept deck delivered to adidas, covering the challenge, research insights, the access model and the app design

05 · Client feedback

I am pleased by the result and I am 100% confident we have a strong value proposition, a red thread on which we can build many more things.

Vincent

Project Manager, adidas

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